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  • Rugrats: Castle Capers is a single-player action game only for the Game Boy Advance, based on the Rugrats cartoon series. The story revolves around the Rugrats, who must retrieve their toys from Angelica after she steals them, imagining herself to be queen of a newly constructed playground set. Gameplay is very similar to the gameplay of Rugrats: Royal Ransom, released a year later.
  • May 25, 2017 - Explore Sharlene Frey's board 'A cartoon toys' on Pinterest. See more ideas about cartoon toys, a cartoon, rugrats.
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'All Growed Up'
Rugrats
All Grown Up!
episode
Episode no.Season 8
Episode 1/2
Directed byLouie Del Carmen
Jim Duffy
Written byKate Boutilier
Eryk Casemiro
Cinematography byNinky Harley
Production code717/718
Original air dateJuly 21, 2001
Guest appearance(s)

Charlie Adler
Toran Caudell
Olivia Hack
Laraine Newman
Adrienne Frantz
David Bowe
Bettina

Episode chronology
Previous
'A Rugrats Kwanzaa'
Next
'Pre-school Daze'
List of Rugrats episodes

'All Growed Up' is a special episode of Rugrats that aired on July 21, 2001 during the show's 8th season to celebrate the series' 10th anniversary, and acts as the pilot episode of its sequel All Grown Up! Its premise was to focus on what the babies' lives would be like if they were 10 years older.[1] It proved to be popular enough for a sequel based on it to be made.[2]

Plot[edit]

When the babies are watching a science fiction oriented movie about a time-traveling machine, Angelica shows them her new 'tapiyokie' (karaoke) machine. She forbids the babies to play with it, but, as with many of her toys, they do. Angelica is angry and chases the babies into a closet, with Angelica on the outside. Angelica starts counting to ten for them to come out, and Tommy suggests they go to 'the foocher' (the future) so that they will be grown up enough for Angelica not to boss them around anymore. Angelica says multiple random numbers in incorrect order before reaching 10, giving the babies enough time to rig the karaoke machine into a time-travel device. At the exact moment Angelica reaches ten, Tommy pushes a button, and there is a swirling orange vortex, and the babies see themselves in the future, now ten years older.

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The gang stumbles out of the closet, and teenage Angelica demands her CD of popstar Emica's songs back. They explain that they had borrowed the CD to learn the lyrics in hopes that Emica will call one of them up to sing with her during her concert the next night. Nine-year-old Dil is shown to have an unusual personality, and Angelica states that it is because Phil and Lil dropped him on his head when he was a baby. Stu has a disco dance on the same night of the concert, and plans to wear his lucky zodiac necklace, one similar to Emica's.

When the gang leaves for high school, Tommy, Dil and Angelica's grandfather and Stu and Drew's father, Lou, is now a bus driver. Angelica's friend Samantha Shane, whom Chuckie has a crush on, tells Angelica that she is going to the Emica concert. Angelica denies being related to Tommy despite sharing his last name, and claims that she is going to wear the zodiac necklace that Emica (and Stu) wears. She asks Tommy to steal his father's necklace so she will look like she told the truth to her friend, offering to introduce Samantha to Chuckie in return. Tommy plans to ask Stu if he can borrow the necklace for the night, but quickly realizes it is easier said than done when Stu says he cannot dance without it. Tommy makes a fake necklace by wrapping a round dog biscuit in gold foil with the zodiac sign drawing and switches it out for the real necklace. Unexpectedly, the now old and overweight Spike eats the decoy overnight, then mistakes the real necklace for another one and takes it. Stu finds out the next morning, and Tommy takes the blame for stealing it. Upset and reluctant to do so, Stu and Didi ground Tommy from attending the Emica concert, much to Dil's dismay, and because of this, Angelica refuses to introduce Chuckie to Samantha.

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Stu and Didi hire Susie to babysit Tommy while they are at the dance, as she is unable to attend the Emica concert. Lil finds the necklace in the sandbox, as Spike buried it there once he discovered it was not a dog biscuit like the decoy was, and the gang convince a reluctant Tommy to come with them to return the necklace to Stu. Susie (who is watching the same sci-fi film as the babies did at the beginning of the episode) catches them as they leave the house, stating that she knows when they are always up to something. She then eagerly goes with the gang to return the necklace. On the way, they ride their bikes by the concert, where Angelica, who is nervously facing peer pressure from Samantha, runs towards them to get the necklace. Tommy confronts Angelica and tells her that he cannot give her the necklace because he should not have agreed to their deal and that she should have introduced Samantha to Chuckie in the first place, and urges her to tell the truth. Wanting the necklace but ultimately feeling remorse, Angelica admits to Samantha that the necklace belonged to Tommy's dad and also reveals that she and Tommy are cousins. As a way to try to make up, she introduces Chuckie to Samantha as 'Charlie Finster, III'. Samantha shares her experiences with braces to Chuckie as he is wearing them also, and the two are smitten with each other. As one more act of kindness, Angelica gives her ticket to Susie.

They return Stu's necklace in the middle of his performance, and Stu can dance. The kids then head off to the concert, where Angelica decides to head home and let the others enjoy it. Tommy offers to give Angelica his ticket as a thanks, but as she declines, Lou then arrives with two tickets: one was intended for his wife, Lulu, but he gives it to Angelica because she is away on a trip. At the concert, Emica calls Tommy up to sing, but Angelica begs to be up too, and Emica agrees. After a short period of getting along with singing (and flashbacks of clips from the entire gang's baby years), Angelica and Tommy start to fight over the microphone. They struggle to what seems as backstage but travel back into the closet in the present day, where Angelica and the babies are fighting over the karaoke machine and end up breaking it. After Angelica yells at them for this, Tommy states he is glad that Angelica will be nicer to them in ten more years, but then Angelica finds Dil's drool over her player and reaches her breaking point. The episode ends with Angelica chasing the babies and screaming for Didi as Chuckie asks Tommy if ten years will be a very long time.

DVD and VHS releases[edit]

The special alongside the other Rugrats episode, 'My Fair Babies' and the spinoff's episodes, 'Susie Sings the Blues' and 'Coup DeVille' is on the 2003 DVD release, All Grown Up: Growing Up Changes Everything and the original 2001 VHS release, All Growed Up containing both 'All Growed Up' and 'My Fair Babies'. The special was also included on the Nick Picks: Vol. 2 DVD, released in 2005.

Characters[edit]

The special features characters from the show and the show's spin-off.

Characters from now[edit]

  • Dil Pickles
  • Chuckie Finster
  • Kimi Finster
  • Phil and Lil DeVille
  • Didi Pickles

Characters from the future[edit]

  • Dil Pickles
  • Chuckie Finster
  • Kimi Finster
  • Phil and Lil DeVille
  • Susie Carmichael
  • Samantha Shane
  • Ticket Taker
  • Stu Pickles
  • Didi Pickles
  • Grandpa Lou Pickles
  • Chas Finster
  • Drew Pickles
  • Charlotte Pickles
  • Emica
  • Judge
  • Lulu (Mentioned)
  • Kira (Mentioned)

Video game[edit]

Rugrats: All Growed-Up
Publisher(s)THQ
Director(s)Jim Duffy
Louie del Carmen
SeriesRugrats
Platform(s)PC-CD ROM
Release
  • EU: October 4, 2002
Genre(s)Adventure/Platform
Mode(s)Single player

Rugrats: All Growed-Up is a 2001 single-player adventureplatform game for the Microsoft Windows.[3] It is inspired by the Rugrats 10th anniversary special and is the only Rugrats game that features the Rugrats as preteens. In it, the babies have been catapulted ten years into the future. The goal of the game, in order to get home, is to find pieces of a time machine scattered around Dr. Spooky's castle. During the game, you can play as either Tommy Pickles, Chuckie Finster, Dil Pickles or Kimi Finster, and Reptar, who is unlocked later in the game. Angelica isn't a playable character. However, she does narrate the game.[4]

See also[edit]

References[edit]

  1. ^Shattuck, Kathryn (July 15, 2001). 'FOR YOUNG VIEWERS; TV's No. 1 Babies Celebrate Their 10th Birthday'. New York Times. Retrieved 2010-08-13.
  2. ^Graeber, Laurel (August 22, 2004). 'FOR YOUNG VIEWERS; Queen of Mean Turns 13: How Unlucky Is That?'. New York Times. Retrieved 2010-08-13.
  3. ^'THQ Ships Rugrats: All Growed-Up for The PC'. Business Wire. Berkshire Hathaway. October 22, 2001. Archived from the original on December 16, 2001. Retrieved June 15, 2019 – via Yahoo.com.
  4. ^Rugrats: All Growed-Up

External links[edit]

Wikiquote has quotations related to: All Growed Up
Retrieved from 'https://en.wikipedia.org/w/index.php?title=All_Growed_Up&oldid=988304185#Video_game'
Rugrats Adventure Game
Developer(s)Broderbund
Publisher(s)Broderbund
SeriesRugrats
Platform(s)Windows, Macintosh
Release
  • US: September 30, 1998
Genre(s)Adventure, educational
Mode(s)Single-player

Rugrats Adventure Game is an educational adventure game based on the Rugrats television series. It was released for Microsoft Windows and Macintosh on September 30, 1998. It was developed and published by Broderbund (at that point a subsidiary of The Learning Company).

Plot and gameplay[edit]

The plot sees evil alien Queen Angeleeka (Angelica) kidnap the mighty Reptar (Tommy's action figure), and the main characters' goal is to rescue Reptar so he can defeat the Queen. This plot is contextualised as the imagination of the babies, and the game itself is set in Tommy's family home.

All Growed Up Rugrats

The game is a standard adventure title that plays like an interactive episode of the cartoon—even getting an in-game title of 'Reptar vs. the Aliens', after the in-universe TV film the babies were watching at the beginning of the game—where the player collects items, interacts with characters, and solves puzzles to advance.[1] The game aims to teach problem-solving, strategy, critical thinking, logical reasoning, memory, and mouse and keyboard skills.[2]

Production[edit]

Rugrats Adventure Game was released with two companion CD-ROMs entitled Rugrats Movie Activity Challenge and Rugrats Print Shop on September 30, 1998, in anticipation of The Rugrats Movie.[3] The Learning Company president said, 'The unprecedented strength and breadth of the Rugrats franchise offers us the opportunity to promote the Rugrats CD-Roms on a broader scale and with much greater impact than our competition.'[3] Broderbund held a promotion where the purchase of any Rugrats title from November 1998 to June 1, 1999, would give consumers 20% off a second Broderbund kid's product.[4] As part of a cross-promotion, 200 copies of the game were available as second prize in a scratch-n-win sweepstakes by Simon and Schuster Children's Division, which sold Rugrats books.[5][6]

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Critical reception[edit]

Rugrats All Grown Up Go Kart Gamecube

AllGame recommended that players sit with their kids to help them if they get stuck.[7] MacHome described it as being ' extensive and richly animated', and a mix between Myst and a Huggies commercial.[8]Just Adventure felt it was a fantastic title to develop computer skills and a love of adventure games within youth.[9]Hartford Courant liked the game's 'playful' graphics and music.[10]CBS News conducted a children playtest of the three Rugrats CD-ROMs and found them all to be 'winners'.[11]The Boston Globe praised the variety of the three CD-ROMs.[12]Boston Herald called Rugrats Adventure Game a 'waste of money and time'.[13]The Baltimore Sun said the game's requirement to get items in a certain order is frustrating and that it slows down the pace.[14]The Washington Post deemed it 'silly' and 'fun'.[15]Los Angeles Daily News praised the title's educational skill-building.[16]The News-Press felt it was 'dull and confusing'.[17] The Los Angeles Times found the main characters' 'mangling of the English language' to be grating.[18] Kiplinger's Finance felt it was 'convenient' that the title was tied to the theatrical film.[19]PC Direct liked the game's mix of comedy, madcap antics, and puzzles.[20]

The game was nominated for a 1999 Interactive Achievement Award for Computer Children's Entertainment Title of the Year, ultimately losing to Disney/Pixar's A Bug's Life Action Game.[21]

Rugrats Adventure Game was among the best-selling PC games of October 1998,[22] and was 9th-best-selling home education software for 1999.[23]

References[edit]

Rugrats All Grown Up

  1. ^'SuperKids Software Review of Rugrats Adventure Game'. www.superkids.com. Retrieved 2019-02-13.
  2. ^Williams, Marifrances D. (February 22, 1999). 'Are your kids game for some Rugrats adventures?'. ProQuest221015347.Cite journal requires |journal= (help)
  3. ^ ab'Rugrats crawl onto computers'. Animation World Network. Retrieved 2019-02-13.
  4. ^Inc, Nielsen Business Media (1998-11-14). Billboard. Nielsen Business Media, Inc.
  5. ^Willson, Sarah; Klasky, Arlene; Germain, Paul; Csupo, Gabor (1999). The Perfect Formula. Simon and Schuster. ISBN9780689826771.
  6. ^'SimonSaysKids.com: Rugrats'. web.archive.org. 1999-10-04. Retrieved 2019-02-14.
  7. ^'Rugrats Adventure Game - Review - allgame'. web.archive.org. 2014-11-16. Retrieved 2019-02-13.
  8. ^'macHOME'. web.archive.org. 2004-10-30. Retrieved 2019-02-13.
  9. ^'Review: Rugrats Adventure Game'. web.archive.org. 2001-02-22. Retrieved 2019-02-13.
  10. ^UBINAS, HELEN. ''RUGRATS' JUST RIGHT FOR KIDS'. courant.com. Retrieved 2019-02-13.
  11. ^'Rugrats on CD ROM'. www.cbsnews.com. Retrieved 2019-02-13.
  12. ^Rosenberg, Beth (1998-10-29). 'Test Drive: From aardvarks to Zooks'. The Boston Globe. Retrieved 2020-05-24 – via Newspapers.com.
  13. ^'KID TECH Rugrats CD duo hits and misses'. Boston Herald. 1998-10-18. Retrieved 2020-05-24 – via NewsLibrary.
  14. ^GALLAGHER, PAULA. 'Familiar characters aid learning Education: Software for children features their favorite figures from books and television'. baltimoresun.com. Retrieved 2019-02-14.
  15. ^Katz Gibbs, Hope (November 20, 1998). 'Screen Shots'. The Washington Post.
  16. ^'LET THE GAMES BEGIN; SOFTWARE FOR PLAYSTATION, N64 AND PCS GETS READY FOR PRIME TIME'. www.thefreelibrary.com. Archived from the original on 2019-02-14. Retrieved 2019-02-14.
  17. ^'News-Press from Fort Myers, Florida on December 14, 1999 · Page 73'. Newspapers.com. Retrieved 2019-02-14.
  18. ^CURTISS, AARON (1998-11-09). ''Spyro the Dragon' Is a Colorful, Nonviolent Adventure'. Los Angeles Times. ISSN0458-3035. Retrieved 2019-02-14.
  19. ^Inc, Kiplinger Washington Editors (December 1998). Kiplinger's Personal Finance. Kiplinger Washington Editors, Inc.
  20. ^Corless, Fiona (January 1999). 'Rugrats Adventure Game'. PC Direct (UK). Retrieved 2019-02-14.
  21. ^'Awards Category Details'. www.interactive.org. Retrieved 2019-02-13.
  22. ^Feldman, Curt (1998-11-13). 'Top-Selling PC Games for October'. GameSpot. Archived from the original on 1999-04-27.
  23. ^'Top-Selling Software, 1999'. The World Almanac and Book of Facts. 2000. p. 262. Retrieved 2019-02-14.

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External links[edit]

  • Rugrats Adventure Game at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rugrats_Adventure_Game&oldid=990757305'