It currently patches the Light Support Weapon, Simonov PTRS-41 Anti-Tank Rifle, and the Colt 6520 Revolver. So I complied a nice list of weapon mods I consider lore friendly and use in my load order. Silenced .38 Pistol (based off of the Silenced .22 Pistol from FNV) https://www.nexusmods.com/fallout4/mods/17117/? Defense gun (lore friendly) https://www.nexusmods.com/fallout4/mods/14598. You are free to use any of the edits that I have made. It currently patches the Light Support Weapon, Simonov PTRS-41 Anti-Tank Rifle, and the Colt 6520 Revolver. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. CSGO-modern weapons in FO4 are not my thing either. Here is a mod seriess that shows you plenty of lore friendly weaaponss (depending on which video seriess of his you watch) YouTube™ Video: Fallout 4: 10 Lore-Friendly Rifles. Add additional weapons to the collection. It has an additional sound fix in the optional files, it worked for me. I like modern firearms as much as the next guy, but they feel ultimately out of place within fo to me, so here’s a very short list of lore-friendly weapon mods. The closest to its real world form was in Fallout Tactics. One of my favorites is the .45 Auto Pistol from FNV's Honest Hearts DLC. General edits to Load Screens, adding additional Weapon Modifications, and removing redundant Weapon Modifications. Currently, these Modifications are purely cosmetic. Notice: This method only applies to Nexus mods and not those originating from the Bethesda Creation Club. Ammunition Switching and Selective Firing modes. Before you begin, please ensure that you have. Purchasing a Technical Manual through the Market Trading Terminal will allow you to craft additional Weapon Modifications at the Weapons Workbench. Crude Blowback (lore friendly based on concept art) https://www.nexusmods.com/fallout4/mods/16657. I have done this because of the increase in time and energy that would be required in order to balance everything to Horizon standards. War Daddy made some custom animations for this one. Weapons can be purchased through the Market Trading Terminal. Kinda Lore Friendly: ('immersive' weapons that could be placed in the era/world of the Fallout universe. MPL also from Fallout Tactics. I'm a huge fan of the Wattz 3000 Laser Rifle. Makeshift Anti-Material Rifle is one that I like. Weaponsmith Extended. New comments cannot be posted and votes cannot be cast, More posts from the FalloutMods community. Light Support Weapon from Fallout 2. The author is REALLY into making it as lore friendly as possible, even going as far as enforcing the use of .223 ammo instead of the vanilla 5.56mm. My list of lore-friendly Weapon Mods for Fallout 4 9mm Pistol (Browning Hi-Power) Redux . Most of these are weapons from previous games.-Classic Super Sledge-Recharger Guns-Anything by Deadpool2099-Anything by ToastyFresh-Glock 86-Winchester P94-YK42B Pulse Rifle-Cowboy Repeater-Mannlicher MD 1905-Rangemaster Remaster … Horizon - ZawinulLeveled List Injection Toolbox - a_blind_manCreation Club Anti-Materiel Rifle - asXas/Kris TakahashiColt 6520 Revolver - ScailLight Support Weapon - ScailSimonov PTRS-41 Anti-Tank Rifle - MJP2008/kazumamqj, This mod is not opted-in to receive Donation Points. Weapons will start spawning on NPC after the level conditions have been met. Hmm it is 'kind of' lore friendly (more than the G36) I'll include it. It also has a patch for the Anti-Materiel Rifle. Purchasing a Blueprint through the Market Trading Terminal will allow you to craft the Weapon at the Weapons Lab. Desert Eagle from Fallout 1 and 2: https://www.nexusmods.com/fallout4/mods/10011. Strictly Lore Friendly: (these weapons have appeared in previous Fallout games), Varmint Rifle (FNV): https://www.nexusmods.com/fallout4/mods/19342, 12.7mm Pistol (FNV): https://www.nexusmods.com/fallout4/mods/23434, 10mm SMG (FO3/FNV): https://www.nexusmods.com/fallout4/mods/22223, Rangemaster Rifle (FO1/FO2/Tactics): https://www.nexusmods.com/fallout4/mods/28851, 9mm Pistol (FNV): https://www.nexusmods.com/fallout4/mods/20143, Grease Gun SMG (FO2): https://www.nexusmods.com/fallout4/mods/21921, Assault Carbine (FNV): https://www.nexusmods.com/fallout4/mods/24069, Service Rifle (FNV): https://www.nexusmods.com/fallout4/mods/28547, Chinese Assault Rifle (FO3): https://www.nexusmods.com/fallout4/mods/13283, Caravan Shotgun (FNV): https://www.nexusmods.com/fallout4/mods/28399, R91 Assault Rifle (FO3): https://www.nexusmods.com/fallout4/mods/27101, Bullpup Bozar (FNV): https://www.nexusmods.com/fallout4/mods/28478, DKS-501 Sniper Rifle (FO1/FO2): https://www.nexusmods.com/fallout4/mods/15909, N99 10mm Pistol (FO3) https://www.nexusmods.com/fallout4/mods/25260 (suggested by u/Ali25FTW), Classic Super Sledge (FO3/FNV) https://www.nexusmods.com/fallout4/mods/28217 [UNTESTED], .223 Pistol 'That Gun' (FO1/FO2/FNV) https://www.nexusmods.com/fallout4/mods/10669, .223 Revolver 'That Gun' (FO1/FO2/FNV) V2 https://www.nexusmods.com/fallout4/mods/19803 [UNTESTED], Wattz 1000 Laser Pistol and Wattz 2000 Laser Rifle (FO1/FO2) https://www.nexusmods.com/fallout4/mods/22189/? I have decided to standardize all Weapon Modifications. A nice looking alternative to the 10mm pistol. Hi there, I think most of you agree with me that the weapon selection in vanilla Fallout 4 is piss poor, however crazy lore/immersion maniacs like me don't want to turn the game into an all out CoD/CS:GO fps weapon fest. These Modifications can be unlocked by purchasing a Technical Manual at the Market Trading Terminal. I think you're thinking of the fact that it can chamber .223 if you have it. I'll go through it and update my post. I played those games like 15 years ago and don't remember Mauser or the Desert Eagle standing out haha. I wish they made it so if you are sneaking and hidden it's does high crit damage or something. The Grenade Pistol and Flamer Pistol of Fallout Tactics. Any additional resources will require permission from the original mod authors. Descriptions for Weapon Modifications, in addition to the names of some Stocks, Barrels, and Receivers have been changed in order to conform with Horizon standards. The very definition of tacticool. Kinda Lore Friendly: ('immersive' weapons that could be placed in the era/world of the Fallout universe.) Don't get on me about how it was made after the 1950s, it's literally in the original games. Lee Enfield https://www.nexusmods.com/fallout4/mods/32128 https://www.nexusmods. It also has a patch for the Anti-Materiel Rifle. Creation Club patches only include a basic installation option. All rights reserved. I don't know how lore-friendly it is (in fact I don't think it's lore-friendly at all) but I thoroughly enjoy the Steyr AUG A1 mod. [UNTESTED], Hunting Shotgun (FNV) https://www.nexusmods.com/fallout4/mods/22516 [UNTESTED], NCR Sequoia (FNV) https://www.nexusmods.com/fallout4/mods/9154 [UNTESTED], Riot Shotgun (FNV) https://www.nexusmods.com/fallout4/mods/30087 [UNTESTED], Breach Shotgun (FO4 Cut Content) https://www.nexusmods.com/fallout4/mods/12295 [CRAFT ONLY]. These are only compatibility patches and I hold no rights for the original mods being patched. Flares (Fallout 1) … Possibly add a Sealed Blueprint Package, and burnt Blueprint variants to the Mailbox Leveled List. Some folks only want weapons that have shown up in the Fallout games as lore-friendly while others want weapons that existed pre-Fallout/reality split to be included, and still others want those World War II and older gun types as well as modern derivatives of them in their 'lore-friendly' weapons. The AKM has existed in one way or another in all the Fallout games, from the AK 112 of Fallout 1 and 2 to the Chinese Assault Rifle of Fallout 3 and of course the Handmade Rifle of Nuka World. Any Modifications that do provide a unique model, but possess generalized characteristics have all been standardized and included as alternative options. Concrete Sledgehammer (lore friendly) https://www.nexusmods.com/fallout4/mods/17335. There's also the 10mm model from 3/NV by t41nt3d/ch1ph3r, the guy that did the R91 assault rifle, I'll drop a link when I get home if no one else does, Edit: To clarify, I meant 10mm Pistol, but here's the link: https://www.nexusmods.com/fallout4/mods/25260. Sorry for any confusion. Agreed. ), Heckler und Koch G36 Complex (Author claims: 'H&K exists in the fallout universe and created for example the Laser Gattlings') https://www.nexusmods.com/fallout4/mods/28443, A Bundle of Tape weapon pack (mostly crude old/makeshift weapons which I could definitely imagine in the fallout universe) https://www.nexusmods.com/fallout4/mods/26076, Wattz 3000 Laser Rifle (It's the 'next-gen' version of the original Wattz 2000 Laser rifle appearing in FO1/FO2) [UNTESTED] https://www.nexusmods.com/fallout4/mods/26386/ (suggested by u/RedRocketTV). https://www.nexusmods.com/fallout4/mods/19342, https://www.nexusmods.com/fallout4/mods/23434, https://www.nexusmods.com/fallout4/mods/22223, https://www.nexusmods.com/fallout4/mods/28851, https://www.nexusmods.com/fallout4/mods/20143, https://www.nexusmods.com/fallout4/mods/21921, https://www.nexusmods.com/fallout4/mods/24069, https://www.nexusmods.com/fallout4/mods/28547, https://www.nexusmods.com/fallout4/mods/13283, https://www.nexusmods.com/fallout4/mods/28399, https://www.nexusmods.com/fallout4/mods/27101, https://www.nexusmods.com/fallout4/mods/28478, https://www.nexusmods.com/fallout4/mods/15909, https://www.nexusmods.com/fallout4/mods/25260, https://www.nexusmods.com/fallout4/mods/28217, https://www.nexusmods.com/fallout4/mods/10669, https://www.nexusmods.com/fallout4/mods/19803, https://www.nexusmods.com/fallout4/mods/22189/, https://www.nexusmods.com/fallout4/mods/22254/, https://www.nexusmods.com/fallout4/mods/22516, https://www.nexusmods.com/fallout4/mods/9154, https://www.nexusmods.com/fallout4/mods/30087, https://www.nexusmods.com/fallout4/mods/12295, https://www.nexusmods.com/fallout4/mods/14141/, https://www.nexusmods.com/fallout4/mods/30529, https://www.nexusmods.com/fallout4/mods/21142, https://www.nexusmods.com/fallout4/mods/10011, https://www.nexusmods.com/fallout4/mods/25093, https://www.nexusmods.com/fallout4/mods/28443, https://www.nexusmods.com/fallout4/mods/26076, https://www.nexusmods.com/fallout4/mods/26386/, https://www.nexusmods.com/fallout4/mods/17117/, https://www.nexusmods.com/fallout4/mods/26386, https://www.nexusmods.com/fallout4/mods/17170, https://www.nexusmods.com/fallout4/mods/18762, https://www.nexusmods.com/fallout4/mods/21922, https://www.nexusmods.com/fallout4/mods/10484, https://www.nexusmods.com/fallout4/mods/17819, https://www.nexusmods.com/fallout4/mods/10247, https://www.nexusmods.com/fallout4/mods/12102, https://www.nexusmods.com/fallout4/mods/26254, https://www.nexusmods.com/fallout4/mods/22444, https://www.nexusmods.com/fallout4/mods/29883.
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Modern Weapons Fallout 4 Nexus
About this mod This is a very small collection of patches that I hope to expand on in the coming months. It currently patches the Light Support Weapon, Simonov PTRS-41 Anti-Tank Rifle, and the Colt 6520 Revolver. It also has a patch for the Anti-Materiel Rifle. Nov 13, 2010 Hi there, I think most of you agree with me that the weapon selection in vanilla Fallout 4 is piss poor, however crazy lore/immersion maniacs like me don't want to turn the game into an all out CoD/CS:GO fps weapon fest. So I complied a nice list of weapon mods I consider lore friendly and use in my load order. Lore Friendly Weapon Names and Ammo - Changes the Weapon and Ammo names of Vanilla weapons to what they would be called irl. Some Assembly Acquired - Makes Full sets of Power Armour (levelled ones especially) even more rare. Where you'd find that T-60 PA 4 times now on previous Characters in the same place is now replaced by a Supply Cache. Some folks only want weapons that have shown up in the Fallout games as lore-friendly while others want weapons that existed pre-Fallout/reality split to be included, and still others want those World War II and older gun types as well as modern derivatives of them in their 'lore-friendly' weapons.