Doom Heavy Assault Rifle

For DOOM on the PlayStation 4, a GameFAQs message board topic titled 'Easiest way to get Bottomless Missiles (Heavy Assault Rifle Mastery)?' Now in classic Doom it was a bit pixellated and only saw part of the weapon so it didn't feel weak. Just imagine the 2016 Chaingun doing only as much damage as the HAR. It would feel quite weak, wouldn't it? Because of this the Plasma Rifle also feels a bit underpowered because it's between them. The heavy assault rifle is a mid range weapon with low dps so, I guess use it with a SSG or a rocket launcher so that you can charge and chip away health with it and then use the super shotgun or the rocket launcher so finish him off or glory kill him to earn some exp.

This mod edits the spawning loadout file for the Heavy Assault Rifle so you spawn with a Chaingun instead. It fully works and collecting ammo will fill up the chaingun as well. Secondary fire/weapon mod makes the chaingun spin up and fire faster. Shop for Low Price Democrat Bill To Outlaw Assault Rifle And Doom Heavy Assault Rifle Micro Missiles.

From DoomWiki.org

This article is about the weapon in Doom (2016). For other versions of this weapon, see:
The heavy assault rifle.
Heavy

The heavy assault rifle is a new weapon found in the 2016Doom game. Its role as a high rate of fire, conventional bullet-based weapon, as well as its ammunition, is shared with the chaingun, but its versatility is exposed through a number of modifications available for it. The UAC considers the weapon to be superseded by the plasma rifle, but recognizes its familiarity, accuracy, and dependability as justification for its continued widespread use by employees. It normally fires .50 caliberFMJ round ammunition.

'Features a dependable mechanical firing mechanism, high accuracy at long range, and an abundant supply of ammunition.'

Assault Rifle Vs Regular Rifle

  • 2Upgrades

Modifications[edit]

Micro Missiles
The micro missile mod provides a dramatic temporary power increase, allowing the firing of up to six explosive HMX missiles which detonate on impact. The pack of missiles attaches to the left side of the rifle, which has a port accepting the ammo pack.
Tactical Scope
The tactical scope is a telescopic sight allowing multiple levels of zoom with parallax compensation and gimbal-mounted recoil stabilization. It has a part designation of UAC-TS3. It transforms the already highly accurate heavy assault rifle into a sniper rifle.

Upgrades[edit]

Ar-15

Tactical Scope[edit]

Uranium Coating
Shots fired with the tactical scope's zoom feature will pierce enemies.
Cost: 1 / 3 / 5 weapon points
Skull Cracker
Headshots attained in scope mode do more damage.
Cost: 1 / 3 / 5 weapon points
Light Weight
Increased movement speed while using the scope.
Cost: 1 / 3 / 5 weapon points
Mastery - Devastator Rounds
Unlocked by killing 50 enemies with zoomed-in shots. Fires powerful Devastator rounds.

Micro Missiles[edit]

Ammo Efficient
Decreased ammo usage.
Cost: 1 / 3 / 5 weapon points
Advanced Loader
Improved reload time.
Cost: 1 / 3 / 5 weapon points
Quick Launcher
The micro missile mod can be activated instantaneously.
Cost: 1 / 3 / 5 weapon points
Mastery - Bottomless Missiles
Unlocked by killing four enemies within five seconds. Missiles can be continuously fired without a reload.
Weapons from Doom (2016)
Single player:BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun
Side arms:Frag grenade • Siphon grenade
Multiplayer:Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle
Multiplayer side arms:Kinetic mine • Tesla rocket
Doom VFR only:BFG grenade launcher
SnapMap:Demon control grenade • Fist
Progression:Weapon modification • Weapon upgrade
Retrieved from 'https://doomwiki.org/w/index.php?title=Heavy_assault_rifle&oldid=233806'

From DoomWiki.org

An active combat support drone.

Weapon modifications, more often known simply as weapon mods for short, are hot-swappable attachments and modules for the Doom marine's weapons in Doom (2016) and Doom Eternal. Any weapon modification for a weapon which the marine currently possesses can be obtained by locating combat support drones - also referred to as field drones or modbots - which are small hovering robots which hold a touch screen allowing selection of the modification to unlock. In Doom VFR, weapon upgrade stations fill the role of these helper drones, allowing to upgrade a weapon by adding one mod to it. Most weapons in the game have two modifications available, usually adding attributes such as an area damage effect, greater accuracy, higher rate of fire, or penetrating projectiles that can harm multiple targets. The effectiveness of many weapon modifications can be increased through use of weapon upgrades.

Only one modification can be active on a weapon at a time, but after acquiring both of them the modifications can be swapped out at will.

Individual weapon modifications are detailed on their respective weapons' articles. This is a list of all the existing modifications.

  • 1Doom (2016)
  • 3Doom Eternal

Doom (2016)[edit]

Combat shotgun[edit]

  • Explosive Shot: A grenade-like explosive projectile with low-arc trajectory.
  • Charged Burst: Fast triple-shot burst.

Heavy assault rifle[edit]

  • Micro Missiles: Launches a cluster of small rockets from side-mounted missile rack.
  • Tactical Scope: An optical scope suited for long-range fighting.

Plasma rifle[edit]

  • Heat Blast: A module that weaponizes the rifle's waste heat, allowing it to be released in a concentrated, wide burst. Heat is produced by firing the rifle, and the heat blast's damage is proportional to the amount of heat it has generated.
  • Stun Bomb: Releases a big plasma ball in an arc which stuns enemies on impact.

Rocket launcher[edit]

  • Lock-On Burst: Installs a fire-and-forget guidance system for the rockets.
  • Remote Detonation: A premature detonation trigger that can be used to make rockets explode in mid-flight. Effective against enemies in cover or when they cannot be targeted directly otherwise.

Chaingun[edit]

  • Gatling Rotator: Allows the barrels to spin up preemptively without firing; spinning barrels can begin firing immediately at any time.
  • Mobile Turret: Grants access to the chaingun's expanded mode, with thrice as many (nine instead of three) barrels firing simultaneously. Significantly increases rate of fire while active, but consumes more ammo, reduced mobility, and can overheat the chaingun with prolonged use.

Gauss cannon[edit]

  • Precision Shot: A highly accurate firing mode with optical scope available.
  • Siege Mode: A very powerful shot with area of effect and overpenetrating capabilites. The user cannot move while in Siege Mode, however.

Doom VFR[edit]

Doom VFR only features one mod per weapon.

Pistol
Charged Energy Strike: Powers up a Charged Energy Round.
Combat shotgun
Charged Burst: Fires a three-round burst with tighter spread.
Super shotgun
Improvements: Increases the effectiveness of the weapon. This is a passive upgrade rather than a mod function.
Heavy assault rifle
Micro Missiles: Brings up a rack of micro missiles.
Plasma rifle
Stun Bomb: Launches an electrified projectile that stuns demons within its detonation radius. It must recharge after firing.
Gauss cannon
Siege Mode: A powerful beam that penetrates targets. Movement is disabled while using Siege Mode.
Rocket launcher
Lock-On Burst: Locks onto a target. Once locked, firing will quickly shoot three rockets at the target.
Chaingun
Mobile Turret: Transform the weapon barrels into a mobile turret. It will stall if it overheats.

Doom Eternal[edit]

Combat Shotgun[edit]

  • Sticky Bomb: Fires a bomb that sticks to enemies before exploding. Highly effective against weak points. Can fire three sticky bombs before reloading.
  • Full Auto: Greatly increases fire rate, but expends ammo quickly.

Heavy cannon[edit]

  • Micro Missiles: Launches a cluster of small rockets from dual side-mounted missile racks, which possess minor homing abilities.
  • Precision Bolt: Reduces fire rate and increases ammo consumption, but adds a scope that greatly increases accuracy, range, and damage, allowing the Heavy Cannon to act as a sniper rifle. Highly effective against weak points.

Plasma Rifle[edit]

Assault
  • Heat Blast: A module that weaponizes the rifle's waste heat, allowing it to be released in a concentrated, radius burst. Heat is produced by firing the rifle, and the heat blast's damage can reach up to three levels of charge based on the amount of heat it has generated.
  • Microwave Beam: After a short preparation time, fires a plasma beam that deals constant damage, immobilizing the target as long as the beam is maintained. Enemies killed by the beam will explode, damaging other enemies nearby. It is essential in taking down spirits after they have been separated from the hosts' demise.

Doom Heavy Assault Rifle Mod

Rocket launcher[edit]

  • Lock-On Burst: Installs a fire-and-forget guidance system for the rockets, discharging three rockets in a single shot.
  • Remote Detonation: A premature detonation trigger that can be used to make rockets explode in mid-flight. Effective against enemies in cover or when they cannot be targeted directly otherwise.
Heavy

Chaingun[edit]

  • Mobile Turret: Grants access to the chaingun's expanded mode, with additional barrels firing simultaneously. Significantly increases rate of fire while active, but consumes more ammo, reduces mobility, and can overheat the chaingun with prolonged use.
  • Energy Shield: Deploys an energy shield while firing, which absorbs damage from frontal attacks for a short time. The shield blocks melee attacks as well as projectiles, making it useful when fighting defensively.

Ballista[edit]

  • Arbalest: Following a short delay, fires a charged shot that explodes shortly after hitting an enemy. If the shot kills an enemy before it can explode, it will pierce through to hit another enemy. However, the ballista will need to reload in between shots.
  • Destroyer Blade: After charging up, fires a wide projectile that can pass through multiple enemies.

See also[edit]

Weapons from Doom (2016)
Single player:BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun
Side arms:Frag grenade • Siphon grenade
Multiplayer:Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle
Multiplayer side arms:Kinetic mine • Tesla rocket
Doom VFR only:BFG grenade launcher
SnapMap:Demon control grenade • Fist
Progression:Weapon modification • Weapon upgrade
Weapons from Doom Eternal
Single player:Ballista • BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Crucible • Heavy cannon • Plasma rifle • Rocket launcher • Super shotgun • Unmaykr
Side arms:Doomblade • Flame belch • Frag grenade • Ice bomb
Offensive abilities:Blood punch • Dash
Unused:Pistol
Progression:Weapon modification • Weapon upgrade
Doom
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